- June 15th
- 2:00 - 3:00 PM
Design isn’t just a profession, it’s a responsibility. With the right tools, we can design solutions for anything, including problems that may arise with cohabitation, in both digital and physical realms. We have the capacity to foster understanding when we design for constraint, emotion, safety, and inclusivity.
Hosted by award-winning game designer and producer Robin Hunicke (Journey, MySims, Luna, Wattam) and Roblox Senior Director of Product and Design Morgan Tucker, this fireside chat will dive into the philosophical perspective and approaches taken when designing experiences that lead the way for a new generation of digital citizens and creators. There will be time for Q&A at the end.
Robin Hunicke, CEO of Funomena
Robin is the CEO of Funomena, an independent San Francisco game studio that specializes in creating new IP for traditional and emerging platforms. Formally trained as a Computer Scientist, she dropped out of her PhD in AI & Robotics to become a Game Designer on The Sims2. Her titles include MySims & Steven Spielberg’s Boom Blox for the Nintendo Wii, as well as the the award-winning titles Journey, Luna, and Wattam – all available on PS4.
Robin co-founded Funomena 7 years ago with the explicit goal of creating a diverse & inclusive game studio. A passionate advocate for visible diversity in tech, she routinely volunteers via programs like Google Made With Code and Girls Make Games, and even appeared as a guest judge on last season’s Project Runway! She is a tenured Professor at UC Santa Cruz, where she is the Founding Director of the Art, Games & Playable Media BA, and the acting Associate Vice Chancellor of Research.
Morgan Tucker, Senior Director Product & Design at Roblox
Morgan is a product design leader, musician and producer who has dedicated his life to the creation of experiences that people love. He believes strongly that function leads form and in the resultant beauty of simplicity. This philosophy drives both his personal and professional approach.
At Roblox, Morgan heads up the design organization, as well as the company’s avatar experience and social product groups, where he brings cross-functional teams together through a vision for the future of collaborative, expressive, spatial experiences. He has championed, created and realized Roblox’s design system and led an extensive product branding strategy.
Before joining Roblox, Morgan designed cutting-edge products that required innovative solutions to complex problems. He designed the world’s first TV streaming device, a wireless touch screen interface for a heart defibrillator, the world’s first Android wearable device (acquired by Google), and led a revolutionary, mobile-first, cross-platform reimagining of the avatar-based social network IMVU. Morgan is an inventor on multiple design patents.
Music and performance have always been a part of Morgan’s life, and that style and showmanship inspires the work he does today. Outside of work, he fronts bands, produces music and promotes live concerts. He founded 8bitSF, a production company focused on independent musicians, visual artists and game designers, and monobomb records, an artist collective and record label. Morgan lives in San Francisco with his daughter Phoebe and his dog Butters.